Players under SY should never die. Ever. Therefore, +Health becomes useless (actually worse than useless since it slightly decreases the effect of prot spirit against armor ignoring damage, but thats splitting hairs) and +armor becomes of very marginal usefulness (saves a small bit of healing power over time).
What does matter is what happens for the 1% of time SY isn't running because your physical got blinded/hexed/snared and you lose the +armor, or the 100% of the time there are no player physicals in the party. In that case +armor from weapons becomes much better than +health for almost all instances.
SY becoming the original WY would much improve balance (+20 armor for 10s, 4A requirement IIRC). Its still an amazing deal, back in the prophecies days I used to run it even on casters and it was uber pro. +30ish armor for 5-10s @ 4A would probably be a better compromise to reduce the amount of QQ bad players would make.
Of course, ST rits and ER eles need to take a corresponding hit since they are as effective or more so (though less versatile).
Last edited by Kunder; Sep 22, 2011 at 01:27 AM // 01:27..
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